Steve Krug

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    User Experience Design (UXD or just UX), an umbrella term for any activity or profession that contributes to a better experience for the user.
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    usability is about people and how they understand and use things, not about technology. And while technology often changes quickly, people change very slowly.
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    choose the first reasonable option, a strategy known as satisficing.1
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    Innovate when you know you have a better idea, but take advantage of conventions when you don’t.
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    If you can make something significantly clearer by making it slightly inconsistent, choose in favor of clarity.
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    doesn’t matter how many times I have to click, as long as each click is a mindless, unambiguous choice.

    —KRUG’S SECOND LAW OF USABILITY
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    as long as each click is painless and they have continued confidence that they’re on the right track—following what’s often called the “scent of information.”
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    Get rid of half the words on each page, then get rid of half of what’s left.

    —KRUG’S THIRD LAW OF USABILITY
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    question marks. No mental chatter. And no errors.

    I could list dozens of things that users shouldn’t spend their time thinking about, like

    Where am I?

    Where should I begin?

    Where did they put _____?

    What are the most important things on this page?

    Why did they call it that?

    Is that an ad or part of the site?
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    We’re thinking “great literature” (or at least “product brochure”), while the user’s reality is much closer to “billboard going by at 60 miles an hour.”
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